Developer: 11 bit studios
Publisher: 11 bit studios
Reviewed on: PC
Code Received.

According to 11 Bit, On the Edge is the final scenario that will be added to Frostpunk. In a lot of ways it’s a fitting conclusion to their icy saga about humanity on the brink of extinction. While it plays it safe compared to the previous expansion, The Last Autumn, On the Edge adds some interesting new elements to the game’s unique take on city management. In the process it also adds a small glimmer of hope to an otherwise hopeless world.

The story puts you in charge of an outpost that is being set up outside of a recently discovered old-world military bunker. This outpost isn’t self sufficient, so it needs to be supplied with food from New London, the city you build in the game’s original scenario. It’s a neat idea that helps expand the world of the original game. Previous scenarios took place at different moments in history, so it’s fitting here that we’re brought back to where it all started. Unfortunately, New London isn’t the beacon of hope you left it in, at least not to the people of the outpost you are managing.

Shortly after getting started, New London begins adding stipulations to your shipments of food. The military bunker provides a never ending supply of steel resources and steam cores, the latter of which are extremely valuable. As time goes on New London keeps increasing the amount of resources you must send back to them before they will send you food. This quickly leads to food shortages, overworked staff, and growing discontent. Being 100% dependent on another settlement is a significant change to the way the game works and also adds trade to the game.

Each settlement has their own personality and needs.

As the scenario moves along you will come in contact with other settlements and begin building trade relationships with them. Instead of just straight up trading resources for resources, you often have to help them with issue that have at their settlement like fixing their water supply or helping them build better houses. Completing these tasks puts you on “good terms” with them and also increases the amount of resources they have for trade. Like most of Frostpunk’s mechanics, it’s a unique take on trade and one that more accurately reflects the realities of this world.

In the end, On the Edge’s additions Frostpunk are compelling, if a little safe. Unlike The Last Autumn, which overhauled a large amount of the gameplay loop, On the Edge is more of an expansion to the existing formula. That said, it’s great to see what exists far beyond the reaches of New London and the trade system adds an arresting level of dependence. This dependence also adds a level of humanity to the game, giving you a glimpse of a hopeful future built on cooperation instead of isolation.

Ryan Shepard

I remember playing Super Mario Bros. and Metroid on the NES with my older brother, and never being able to land on the aircraft carrier in Top Gun. I faked being sick so I could stay home from school and play Quake II once, but now I request days off from work instead of lying. Age of Empires II is still the best RTS, Half-Life is still the best FPS, and I still think the end of Mass Effect 3 was great!

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