Developer: Sky 9 Games
Publisher: Curve Digital
Reviewed on: PC
Code Received.

The Legend of Zelda: Breath of the Wild changed the Zelda formula up quite a bit and as a result there’s a void forming for a more traditional Zelda experience. While indie games have always borrowed from the series, they no longer have to compete directly with the juggernaut that is their inspiration. A Knight’s Quest is one of the first to capitalize on an audience hungry for a more traditional Zelda game. For the most part it provides the exploration and puzzles it promises, although there are a few hiccups that get in the way of making it a complete triumph.

We get a pretty boilerplate story featuring Rusty, our young devil-may-care protagonist who’s adventuring in an ancient cave. He’s in radio communication with Valy, Rusty’s smart, thoughtful, but awkward friend. They’re in search of treasure and something called Spirit Energy, which Rusty unwittingly unleashes en masse on his quest for riches. This spirals their kingdom into disorder, so the mayor tasks the duo with finding the Spirit Knights, a trio of legendary heroes who will save the kingdom. A powerful force of three, if you will.

A Knight's Quest 2
Aren’t we all?

In all honesty the story has some clever dialogue and delivers a few good jokes. It pokes fun at how predictable it is while throwing in a few novel ideas along the way. There are quite a few characters you’ll meet along your journey and they all have unique personalities. In fact, Rusty and Valy are probably the least interesting characters simply because they are filling such well-worn roles. There are definitely jokes here aimed at a more adult audience, which is kind of surprising considering the colorful, cartoon aesthetic.

In all honesty the story has some clever dialogue and delivers a few good jokes. It pokes fun at how predictable it is while throwing in a few novel ideas along the way. There are quite a few characters you’ll meet along your journey and they all have unique personalities. In fact, Rusty and Valy are probably the least interesting characters simply because they are filling such well-worn roles. There are definitely jokes here aimed at a more adult audience, which is kind of surprising considering the colorful, cartoon aesthetic.

And aesthetic is definitely where A Knight’s Quest excels as the world is varied and colorful. The color palette is reminiscent of Banjo-Kazooie or Ratchet & Clank with more medieval architecture. You’ll be adventuring through dark caves, open green fields, and rocky deserts on your way to save the world. Each area feels unique with region-specific obstacles and lots of verticality. There’s a good reason to go around exploring too because there are secrets and collectibles hidden everywhere. The great visuals are paired with an equally great soundtrack that absolutely captures the Legend of Zelda vibe.

Check out a sample of the game’s excellent soundtrack.

A Knight’s Quest‘s attempt to capture that classic Legend of Zelda feel is admirable, but does fall a little short of success. Things begin to falter when you’re asked to perform intricate platforming. Rusty has a weightlessness to him that never feels great. It makes it hard to gauge jumps and even harder to land comfortably on small, sometimes moving, platforms. This weightlessness also carries over to the moment-to-moment gameplay and combat, although it’s much less frustrating here. There are also levels and areas with large swaths of empty space, requiring you to just run through them without much interaction. This contrasts heavily with some other areas that are dense with structures and life. It’s an odd mix that kind of permeates throughout most of the game. I’m not sure if it is just a limitation in scope or simply a matter of certain areas being given more attention. At any rate the unevenness begins to stand out over time.

By deliberately trying to mimic The Legend of Zelda, A Knight’s Quest shows just how difficult that can be. It nails the formula, look, and sound, but doesn’t quite nail the feel. A floaty main character and uneven atmosphere begin to stand out more and more as the game’s novelty wears off. In the end, A Knight’s Quest does an admirable job of making light of it’s obvious inspirations, and while it can’t compete with its legendary forbearer on all fronts, its colorful world and attitude are a welcome diversion in today’s gaming landscape.

Ryan Shepard

I remember playing Super Mario Bros. and Metroid on the NES with my older brother, and never being able to land on the aircraft carrier in Top Gun. I faked being sick so I could stay home from school and play Quake II once, but now I request days off from work instead of lying. Age of Empires II is still the best RTS, Half-Life is still the best FPS, and I still think the end of Mass Effect 3 was great!

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